2 … Consider using this if you’re lacking backrow removal cards such as Cosmic Cyclone. The Six Samurai are supported from the shadows by this silent and mysterious warrior. Counters Bushido … Lastly, the trap card Crystron Impact can be used to negate targeted effects from cards such as Legendary Six Samurai - Enishi and Brionac, Dragon of the Ice Barrier. Kizaru is the best way to search for Six Samurai monsters in Duel Links, in addition to having good ATK points for a 4* monster. With the introduction out of the way, I’d like to now provide an overview of the archetype. You’ll be able to build decks around all of the monsters due to their versatile effects and synergy with other Six Samurai cards. Their biggest plays come off of cards like Legenday Six Samurai - Kageki, Kagamusha … 3 Hand of the Six Samurai. Sealed Tombs essentially acts like Necrovalley 2 turns and is very effective at helping you deal with graveyard-reliant decks such as Shiranui and Crystrons by preventing them from moving cards from the graveyard. Spells: 3 Book of Moon. Browse. With the introduction out of the way, here are the Six Samurai trap cards: In summary, Six Samurai trap cards are either really powerful or equally useless. If you’re using Karma Cut, you should aim to negate Witchcrafter Patronus to prevent your opponent from re-adding the banished Madame Verre back to the deck. Additionally, some players might set Dekoichi, meaning The Six Samurai – Irou can destroy it face-down and prevent Desperado from being special summoned to the field. This will allow you to have both Shogun’s on the field simultaneously for hilarious levels of spell/trap control (although negating a spell/trap with Shi En doesn’t synergise with Shogun Shien’s once per-turn activation), When combined with Kizan, Kageki, and Grandmaster of the Six Samurai, she can potentially destroy every monster your opponent controls for an open field to attack into, Use this card to help summon Rihan, due to his ability to banish a Samurai and take their attribute for one turn, Consider using this card if you have fewer copies of Kizan at your disposal, Although Enishi can be considered slow, it can be achieved immediately after you’ve synchro summoned Shi En. 1 Spirit of the Six Samurai. It can easily be summoned with Six Samurai in decks focusing on using Fuma and 4* Six Samurai monsters. However, I’ll be highlighting the cards that I believe are the most valuable to any Six Samurai deck (in terms of priority): Having mentioned what I believe to be the core Six Samurai cards, I’ll now move on to general tips/tricks between Six Samurai cards. Number 39: Utopia is a rank 4 XYZ monster that can be easily summoned with Six Samurai by combining e.g. Consider using this card in your deck to deal with problematic monsters such as. Traviis Massengale (1st – Zombies) Monsters: 23. Legendary Six Samurai deck after March 2011 Yu-Gi-Oh TCG "Advanced" Deck Discussions Jump to: navigation, search. 1 Zombie Master. I've only dueled with this deck a few times, so I don't have a true feeling for this deck's potential. However, a tier 3 deck can still win the tournament if the duelist is skilled enough. Lastly, you should use extra deck monsters such as Brionac, Dragon of the Ice Barrier to return their synchro monsters back to the extra deck for a quick OTK. The last set of Six Samurai monsters to be added to the trading card game (although second to be added to Duel Links) are the Secret Six Samurai. Legendary Six Samurai - Kizan x3 Secret Six Samurai - Kizaru x3 Shien's Daredevil x1 The Six Samurai - Irou x2 Legendary Six Samurai - Kageki x3 Legendary Six Samurai - Mizuho x3 Legendary Six Samurai - Shinai x2 Secret Six Samurai - Fuma: x2 Spells: Double Summon x2 Raigeki x1 Reinforcement of the Army x1 Counter flip-effect monsters due to destroying the card while it’s face-down, Synergises with popular staples such as: Paleozoic Canadia and Floodgate Trap Hole, Its effect is situational, so you won’t always find use from this card, Synergises with Cunning of the Six Samurai for potentially 4+ attacks in 1 turn, Unless you can clear the field of monsters before attacking, its effect isn’t worth using due to its relatively low 1,400 ATK points, Bypasses monsters with higher stats than its own, Bypasses continuous traps such as Amazoness Onslaught, Low stats rarely justify its existence in a main deck, Great in meta’s where control decks become common, Becomes a priority target against battle-trap reliant decks, The targeted face-down spell/trap can be flipped face-up to prevent it being destroyed, Can help you beat Amazoness decks by destroying their only copy of Onslaught, Having a free spell/trap negation at no cost is very difficult for most decks to deal with, Ability to destroy a different Six Samurai monster to keep it on the field, Stats are weaker than most boss monsters currently in the game, Synergises with just about every Six Samurai monster, Synergises well with Fuma to summon Shi En quickly, Ensures Six Samurai monsters can enable their effects, Enables Six Samurai United to draw 2 cards, Earth attribute means it can’t be searched by Kizaru (unless flipped face-down), Ensures Six Samurai monsters can use their effects, Secondary effect reduces risk of summoning him in attack, Only synergises with level 2 Six Samurai monsters for Shi En, If his normal summon is disrupted, a potential Kizaru special summon will miss the timing, Ability to target and destroy any card your opponent controls, Easy to generate Bushido counters for Six Samurai United and Shien’s Dojo, Relatively low stats for the current meta, Some cards such as Laval Stennon are protected from targeted effects, Helps generate Bushido counters for Six Samurai United/Shien’s Dojo, Versatile effect adds any Six Samurai monster from the graveyard when used as a tribute, Low ATK points makes him vulnerable to the current meta, Adding high level monsters back to the hand is potentially game-winning, Light attribute makes him easy to search with Kizaru, Time to setup the graveyard can be difficult at times, Effect is linear/predictable to play around, Provides complete protection from the graveyard from effects and/or battle, Can be summoned if your monsters have been flipped face-down, Helps you deal with monster effects triggering from battle/destruction effects, 3 different attributes on the field quite difficult to achieve, In addition to the difficulty in summoning Rihan, the effect is also difficult to justify, Poor stats for the 3 cards used to summon it, Searches for any monster with a different attribute to what’s face-up on your side of the field (including earth if flipped face-down), Synergises with summoning Shi En alongside Fuma, Effect can be disrupted if special summoned on chain-link 2 or higher, Earth attribute shared alongside Kizan and Grandmaster, making them difficult to search, Needs to be special summoned to utilise its effect, Allows you to re-use effects such as Enishi or Hatsume, Helps restore monsters banished against cards such as, Fills up your graveyard to enable monsters such as Enishi and Hatsume, Dark attribute is easy to search for Kizaru, Synergy with Grandmaster of the Six Samurai, Kizan, and Legendary Secret of the Six Samurai to add cards to the graveyard, Only works in decks where the effects are best used with the graveyard, Six Samurai are strongest with a field presence, so graveyard-reliant effects don’t benefit the archetype too much, Can revive any Six Samurai monster from the graveyard (including Shi En), Becomes priority target when there’s multiple Six Samurai monsters in the graveyard, Extends combos by ensuring a +2 field presence, You never want her to be in your opening hand, Useless card if interrupted by popular staples such as Paleozoic Canadia or Floodgate Trap Hole, Low stats means she doesn’t want to be on the field for long, Allows you to summon Shi En and most 5* synchro monsters when paired with a 4* Six Samurai monster, Synergises with the better Six Samurai monsters to summon Shi En, Special summons any Six Samurai monster from the deck, including Grandmaster, 1,800 Def stats forces e.g. Daily Cash Duels, Weekly Tournaments, Monthly Championships, Top player Discussions with best in... 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Will ideally use Enishi ’ s the original Six Samurai in decks focusing the! Discussed, I love the idea of using teamwork and synergy to eventually the... Red-Eyes Slash Dragon and receive an immediate equip card to special summon Kizaru from Shien. I 've only dueled with this deck a few times, so I do n't a! Championships, Top player Discussions with best Players in the OCG/TCG and anime go through Legendary. A unique deck type that really grabbed my attention was the Six Samurai have six samurai deck 2011 notable for a...
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